ode>
Cism H Fis
no time to mill your coffee to your own milling grade
no time to inform you whats happening in your state
no time to have the time to think about whats going on
no time to mill these tougths into a tasty flavoured so
====== afraid of time ======
===== anhörn =====
{{:susihatgekocht:20100913_afraidoftime.mp3}}
**afraid of time (1. Skizze)**
<code>
afraid of time
Em Em C D Em
... oodbye
F Em D
are you afraid of time
Em Em C D
Em Em CD
Em Em
se hints
Am C
that came from time to time
Dm C
decisive for a hundret million
Am Am
songs
B F
and with a guitar and some time
Am Am
whit spit and googled rhy... se hints
Am C
that came from time to time
Dm C
decisive for a hundre
F
but inside a war there´s no poetry time, no breakpoint to think stupid stuff,
F ... F
but inside a war there´s no poetry time, no breakpoint to think stupid stuff,
F ... F
but inside a war there´s no poetry time, no breakpoint to think stupid stuff,
F ... F
but inside a war there´s no poetry time, no breakpoint to think stupid stuff,
F
1 Col 3 |
^ Heading 4 | no colspan this time | |
^ Heading 5 | Row 2 Col... Col 3 |
^ Heading 4 | no colspan this time | |
^ Heading 5 | Row 2 C... the code block in the previous section, but this time the name of the used language is inserted inside
1 Col 3 |
^ Heading 4 | no colspan this time | |
^ Heading 5 | Row 2 Col... Col 3 |
^ Heading 4 | no colspan this time | |
^ Heading 5 | Row 2 C... locks described in the previous section, but this time the name of the language syntax to be highlighted
this to false if you don't want the elapsed/total time to display in the controlbar of the players. Quit... callbacks. The players will send a callback every time an item starts/stops, so you can save statistics ... ular (paid-for) customizations (I just don't have time for it), but interesting features will be plugged
hm
and the first seven are gone long time before
</code>
<code>
D
you´re looking
... Hm D G
i spend a long time here to wait, for the only one blind date
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